I did notice several moments during conversations however, where characters would make incredibly blank and wooden expressions during scenes that called for something else, but it’s just a minor thing that doesn’t detract from the overall experience at all. Load times are virtually nonexistent and the art style’s consistency is fantastic across the game. Thankfully the in-game graphics engine isn’t really below standards, it just feels a bit dated (the game originally released over two years ago in Japan). The fully-animated anime-style cutscenes are very few and very far between, which is disappointing because they are quite easily some of the best of this kind that I’ve ever seen. The voice acting is fantastic and I never felt the need to quickly read dialogue and skim through it. This makes it not only feel organic and natural to the flow of the game, but it also adds so much more flavor and variety behind each character. Between cutscenes when you are just roaming around leveling up or travelling to another area, optional side conversations can be triggered that give more insight and background into the various characters of the game. Tales of Xillia has lots of small things that contribute to the overall aesthetics of the game world and more games should use these types of features. I never really found myself playing because I just had to know what happened next, but rather I fell in love with the characters. It doesn’t really try anything too original, there are a handful of twists in well-placed spots and it leaves just enough to mystery to keep you on your toes throughout the game. She is fairly new to the world herself, so her learning process happens hand-in-hand with the players in many circumstances.Įssentially, the story follows Milla, Jude and several other characters as they embark on a journey to stop some evil bad guys from doing evil bad guy things. It also adds an extra reason to go back and play the game a second time – but let me personally recommend playing as Milla over Jude. While this option doesn’t actually affect the overall plot in any way, it changes the way many events are shown to you and certain parts of the game will have a much different tone to them. If developers are looking for ways to create games within the tried-and-true JRPG formula, they need not look any further than Tales of Xillia.Īs is common with games in the series, it starts with a choice between two very different protagonists: Milla, a magical goddess and Jude, a medical student scholar. Instead, Tales of Xillia embraces what it is and delivers on all fronts. It doesn’t really do anything new, it doesn’t break the mold of JRPGs or past “Tales of” games and to be quite frank, it doesn’t really innovate in any way at all either. Second of all, the game isn’t fresh in the typical sense of the word when it relates to gaming. You may also think, “Wait a second, that’s an oxymoron! If it’s familiar, how can it be fresh?!” First of all, calm down. ![]() ![]() Tales of Xillia is a fresh and familiar experience – but you already knew that from reading this review’s subtitle.
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